Delta Engine Blog

AI, Robotics, multiplatform game development and Strict programming language

Canyon Commander Mod for Rocket Commander released!

As I reported few days ago a nice guy named Marc Guevremont made a pretty amazing Mod for the Rocket Commander Game called Canyon Commander.

You can download the game (just 2.8 MB) and source code on
www.RocketCommander.com

I also made a little video of the game play, which is similar to Rocket Commander very fast and action packed :)

Text from www.RocketCommander.com:

Canyon Commander

This Mod was created by Marc Guevremont and it really shows how extensible the Rocket Commander engine is.
New features include a completely new Landscape rendering algorithm and a very clever way to build canyon levels.
The mod also contains language files for german, english and french text support for the first time.

The gameplay is basically the same as Rocket Commander, just collect all the items and fly to the end of the levels.
Because the game looks so much different, you will play it very different from Rocket Commander.
Instead of avoiding asteroids you have to fly through canyons and avoid flying into a canyon wall.
This may sound easy, but it is a lot harder than just avoiding some asteroids because you can't see very far.

About the source code for this game: You can probably see quite easily that all the namespaces are still intact
and that most of the engine is unchanged, but if you take a look into the game namespace you will see a lot of new
classes. For the terrain rendering Marc implemented his own classes and he used the basic dependencies from
Rocket Commander to solve all the base rendering, physics and collision testing and finally the game management.

Good job Marc, thanks for the effort. Everyone else: Have fun!


Version 1.0 (16 November 2006) - 2.8 MB (requires Rocket Commander to be installed first)
Screenshots:


Canyon Commander main menu


Canyon Commander first level


Canyon Commander spiky canyon


Canyon Commander avoid the mines